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QuickTime Resources |
A guided introduction and learning path for developers new to QuickTime.
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Essential information for developers using QuickTime.
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Descriptions of the programming interface elements for QuickTime.
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QuickTime Topics
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The QuickTime C API, with over 2000 functions developers can use to create multimedia applications for Mac OS X using the Carbon programming framework.
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Object-oriented classes and methods for creating and displaying multimedia in applications written using the Cocoa framework for Mac OS X.
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Use of the Image Compression Manager, codec components for images and sound, transcoders, and data codecs.
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Policies for creating efficient, reliable, and intuitively usable QuickTime programs.
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The QuickTime high-level, cross-platform tool set for incorporating video, sound, graphics, text, interactivity, and music into games.
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High-level graphics capabilities in QuickTime and support for rendering of QuickTime visual output to graphics and imaging layers such as Quartz and OpenGL.
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A cross-platform multimedia technology supporting devices that handle video, sound, animation, graphics, text, interactivity, and music.
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Features that allow QuickTime to display and create media in multiple file formats, such as JPEG, WAVE, AVI, and MPEG-4.
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QuickTime browser plug-in support for scriptable Internet delivery of multimedia from any web server, and from some streaming servers, to the Mac OS, Windows, and hand-held devices.
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An API for developing cross-platform applications supporting video, sound, animation, graphics, text, and more using QuickTime and Java (both included in Mac OS X).
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QuickTime media such as audio, video, text, and timecodes, and the components that interpret and manipulate them.
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The fundamentals of initializing QuickTime and of opening, playing, editing, and saving movies.
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Resources to create new movie, track, and media structures; add samples; and capture audio and video.
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Track-level editing, space and time characteristics, previews, track references and alternates, modifier tracks, access keys, and clock components.
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A multiplatform, multimedia technology with programming interfaces for creating, processing, and playing high-quality sound content.
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Interfaces that support creation of new QuickTime components, such as codecs, media handlers, packetizers and reassemblers.
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Special considerations for Windows programmers using QuickTime.
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Data handlers for opening and storing QuickTime movies, and components for sending video to devices other than displays.
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Real-time effects, filters, and transitions for images, movies, and applications.
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Scriptable, interactive movies plus media, such as sprites, that can be animated at runtime.
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View legacy technologies, including technologies, features, products, APIs, and programming techniques that are no longer supported or have been superseded.
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